Reference

SMP glossary

Genres

SMP
Survival multiplayer. A shared survival world rather than minigame lobbies.
Lifesteal
Hearts transfer on kill and running out means elimination.
Anarchy
No rules, no claims, no moderation, no reset.
Earth SMP
Survival on a scale map of the real world, usually with towny on top.
Towny
A town-and-nation plugin: mayors, plots, taxes, upkeep, wars.
Civ
A genre with no plugin claims, using custom reinforcement mechanics and player-built nations.
Semi-vanilla
Survival with minimal additions beyond claims and basic quality of life.

Protection

Claim
A region marked as yours, protecting blocks from other players.
Claim blocks
The currency for claiming land, usually earned through playtime.
Trust
Granting another player rights inside your claim. The most common cause of base loss.
Upkeep
A daily cost a town pays to hold its claims. If the bank empties the town falls.
Rollback
Staff reverting griefing using block logs. Only works inside the log retention window.
Claim expiry
Automatic release of a claim after a period of inactivity.

Combat

1.8 PvP
Pre-cooldown combat mechanics. Click speed and knockback control dominant.
Crystal PvP
Modern meta using end crystals and totems of undying.
Totem
Totem of undying. Prevents one death. Effectively mandatory in crystal PvP.
Combat log
Disconnecting mid-fight. Most servers punish it with a timer or a death.
Deadzone / PvP zone
An area where PvP is enabled, usually with its own loot and drop rules.
Full drop
Death costs your inventory.

Economy and progression

Jobs
A system paying players for ordinary actions like mining or farming.
Sink
Anything removing money from the economy. Without sinks, prices inflate.
AH
Auction house. Player-to-player sales with a listing fee or tax.
Battlepass
A seasonal reward track, usually with a free and a paid tier.
Daily / mission
A bounded objective with a fixed payout. Good economy design.
Keyall
Staff granting a crate key to everyone online.

Server life

Season
A scheduled world reset, common on lifesteal and survival, absent on anarchy and earth.
World border
The edge of the buildable map. Decides whether new land exists.
Queue
A login waiting line. Part of the culture on large anarchy servers.
Crossplay
Java and Bedrock players on one address, usually via a proxy.
P2W
Pay to win. Whether the store sells advantages you cannot otherwise earn.

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Next in the SMP wiki

  • What is a Minecraft SMP? SMP means survival multiplayer. In practice the label now covers four very different genres that share an acronym.
  • Lifesteal SMP mechanics explained Hearts as a transferable resource, elimination when you run out, and revival as the economy that grows around it.
  • Anarchy servers explained No rules, no claims, no moderation, no reset. What that actually means for your first session.
  • Earth SMP and towny servers Real-world maps, player nations, taxes and border wars. The most political corner of Minecraft multiplayer.