Reference
SMP glossary
Genres
- SMP
- Survival multiplayer. A shared survival world rather than minigame lobbies.
- Lifesteal
- Hearts transfer on kill and running out means elimination.
- Anarchy
- No rules, no claims, no moderation, no reset.
- Earth SMP
- Survival on a scale map of the real world, usually with towny on top.
- Towny
- A town-and-nation plugin: mayors, plots, taxes, upkeep, wars.
- Civ
- A genre with no plugin claims, using custom reinforcement mechanics and player-built nations.
- Semi-vanilla
- Survival with minimal additions beyond claims and basic quality of life.
Protection
- Claim
- A region marked as yours, protecting blocks from other players.
- Claim blocks
- The currency for claiming land, usually earned through playtime.
- Trust
- Granting another player rights inside your claim. The most common cause of base loss.
- Upkeep
- A daily cost a town pays to hold its claims. If the bank empties the town falls.
- Rollback
- Staff reverting griefing using block logs. Only works inside the log retention window.
- Claim expiry
- Automatic release of a claim after a period of inactivity.
Combat
- 1.8 PvP
- Pre-cooldown combat mechanics. Click speed and knockback control dominant.
- Crystal PvP
- Modern meta using end crystals and totems of undying.
- Totem
- Totem of undying. Prevents one death. Effectively mandatory in crystal PvP.
- Combat log
- Disconnecting mid-fight. Most servers punish it with a timer or a death.
- Deadzone / PvP zone
- An area where PvP is enabled, usually with its own loot and drop rules.
- Full drop
- Death costs your inventory.
Economy and progression
- Jobs
- A system paying players for ordinary actions like mining or farming.
- Sink
- Anything removing money from the economy. Without sinks, prices inflate.
- AH
- Auction house. Player-to-player sales with a listing fee or tax.
- Battlepass
- A seasonal reward track, usually with a free and a paid tier.
- Daily / mission
- A bounded objective with a fixed payout. Good economy design.
- Keyall
- Staff granting a crate key to everyone online.
Server life
- Season
- A scheduled world reset, common on lifesteal and survival, absent on anarchy and earth.
- World border
- The edge of the buildable map. Decides whether new land exists.
- Queue
- A login waiting line. Part of the culture on large anarchy servers.
- Crossplay
- Java and Bedrock players on one address, usually via a proxy.
- P2W
- Pay to win. Whether the store sells advantages you cannot otherwise earn.
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Next in the SMP wiki
- What is a Minecraft SMP? SMP means survival multiplayer. In practice the label now covers four very different genres that share an acronym.
- Lifesteal SMP mechanics explained Hearts as a transferable resource, elimination when you run out, and revival as the economy that grows around it.
- Anarchy servers explained No rules, no claims, no moderation, no reset. What that actually means for your first session.
- Earth SMP and towny servers Real-world maps, player nations, taxes and border wars. The most political corner of Minecraft multiplayer.